Core Rules

Basic Rules

Basics

Story Master Rules The Story Master is the lead storyteller, master of all game rules, and final decision-maker. The Story Master has the authority to add, remove, or change any official game rules to make your game more fun, challenging, or interesting. The Story Master approves all newly created player-controlled characters, as well as any custom …

View page »

Combat Rules

Combat

Turn Order: Who Goes First To determine who goes first, roll a D20 plus your Initiative total. Whoever has the highest score (roll + Initiative) goes first, followed by the second highest player, and so on. In some cases, your opponent will go first.   What Counts As An “Action” You have a limited number …

View page »

Investments

Money

You use money to pay for miscellaneous things in the story (buying food/supplies, bribing a character for information, paying for transportation to your next destination, whatever). But more importantly, you use money to buy and upgrade your equipment (weapons, armors, etc). By default, all characters start with $100.00 in “personal savings”. You usually get more …

View page »

Sky Pirate

Inventory Items

Inventory items are various tools, artifacts, power-ups, potions, and other items you can use along your adventures. They are optional, and cost money, but can often be very beneficial in a critical moment. Normally, you can hold up to 10 inventory items per level. So, for example at Level 5, you can carry up to …

View page »

Game Modes

Game Modes

Normal The normal game rules apply. This is the standard/typical way to play a tabletop RPG.   Fast Combat All normal game rules apply, except you never roll a D20 when fighting or using skill checks. Instead, simply compare stat totals; whoever has the higher one wins. In the case of a tie, defender always …

View page »