Classes

You can be any class or profession you want. You may only choose one, unless otherwise specified.

Choosing a class is optional, but it may provide extra cash, recurring income, unique bonuses, and/or special rules for your character. You must select your race when creating your character. You cannot voluntarily change it later.

You can also create your own “custom” class/job/profession. You are automatically approved for:

  • Extra Cash: $10 x Financial
  • Recurring Income: $5 x one skill of your choice

If you want any other special rules, features, bonuses, or benefits, you’ll need special approval from your Story Master. You’ll also need to satisfy a minimum requirement/prerequisite.

And remember: Super Powers Unlimited can be played in any genre, time period, and location. So the “names” of the classes are just common examples. Feel free to rename it to something more appropriate, if necessary, for your specific game and story.

 

Alchemist / WizardPrerequisite: Minimum 20 Spiritual.

You may re-roll any dice roll, up to 3 times per level. You can also use two inventory items simultaneously (counts as one action).

  • Power: +20 per level
  • Extra Cash: $10 x Financial
  • Magical Services (Recurring Income): $5 x Spiritual

 

ArtistPrerequisite: Minimum 10 Emotional.

Get inspired and receive +100 to every skill for 3 turns, if you roll a “20″ for any skill check. Receive +10 to any skill check related to artistic knowledge/expertise or creative talent.

  • Three times per level, you may sell an original piece of art (song, painting, book, sculpture, etc). Receive a one-time payment of D8 x Emotional.
  • After selling that piece of art, receive D100 as residual royalties (recurring income).
  • Special Points: +1 every even-numbered level

 

Crime BossPrerequisite: Minimum 15 Mental, 10 Social, and 5 Financial.

50% of all Experience Points you acquire are converted into Evil Fame points. (In other words, if you earn 100 Experience Points, you keep only 50 Experience Points and gain 50 Evil Fame.)

If you lead other villain/criminal/evil players and give them assignments and missions, you gain an experience bonus of 50% of all the Experience Points they earn from completing your assignments and missions. (This does not affect their Experience Points.)

  • Extra Cash: $2,000 x Financial
  • Blackmail Money (Recurring Income): $500 x Financial
  • Max Powers: +2
  • Max Equipment: +5

 

Entrepreneur / Business OwnerPrerequisite: Minimum 10 Financial.

Buy inventory items at 50% off. Receive discounts at other businesses and services.

  • Social: +10
  • Extra Cash: $1,000 x Financial
  • Business Revenue (Recurring Income): Varies. Every time you level up, receive D20 x Financial as business income.

 

InvestorPrerequisite: Minimum 10 Financial.

You can borrow 5x the normal limit.

  • Extra Cash: $1,000 x Financial
  • Dividends (Recurring Income): $5 x Financial
  • Rental Property Income (Recurring Income): $10 x Financial
  • +2 per level bonus to interest rate on investments
  • -2 per level bonus to interest rate on loans
  • Gain +100 Experience Points per level if you roll a “20″ whenever investing money
  • Gain +100 Experience Points per level if you roll a “1″ whenever borrowing money

 

Healer / DoctorPrerequisite: Minimum 10 Social.

Automatically double (no added point cost) the total Healing/Buff and Turn Duration on all your powers, equipment, and inventory items used for healing.

  • Salary (Recurring Income): $50 x Emotional
  • Self-Healing: +5 per level
  • Resistance: +10 per level

 

Mechanic / Engineer / TechnicianPrerequisite: Minimum 10 Mental.

You can repair any equipment in just 1 turn, even during combat. Repair cost still applies. +20 to any skill check related to fixing, repairing, or using mechanical or electronic things.

  • Extra Cash: $5 x Financial
  • Salary (Recurring Income): $10 x Mental
  • Max Equipment: +1

 

Monster HunterPrerequisite: Minimum 10 Sexual.

Earn $1,000 x the monster’s level every time you capture or slay a monster (vampire, werewolf, zombie, and any other non-human the Story Master counts as a “monster”).

  • Max Equipment: +3
  • Max Inventory: +25
  • Critical Hit Range: +1

 

Police OfficerPrerequisite: Minimum 10 Physical.

Earn $100 x their level every time you capture or kill a criminal or evil villain. Receive discounts, special favors, and professional courtesy from most good NPCs.

  • Salary (Recurring Income): $10 x Physical
  • Max Equipment: +1
  • Max Powers: +1
  • Receive 200% Good fame points
  • Receive 50% Evil fame points

 

PoliticianPrerequisite: Minimum 20 Social.

Receive special VIP treatment wherever you go. Start with +10,000 Fame points (Good or Evil).

  • Extra Cash: $50 x Financial
  • Salary (Recurring Income): $100 x Social
  • At the end of each game session, after playing for several hours, or after completing a significant event in the story, the Story Master will take a public opinion poll. All other players vote “thumbs up” or “thumbs down”, based on how they feel about your actions, decisions, and social interactions in the story and game so far.
  • If you get more “thumbs down”, you lose -25 Experience Points per level.
  • If you get more “thumbs up”, you gain +25 Experience Points per level.
  • Experience Points lost or gained through votes are in addition to any Experience Points you earn normally through combat, completing quests, etc.

 

Private Investigator / DetectivePrerequisite: Minimum 10 Mental.

Receive D6 x Mental in Experience points every time you solve a case, help arrest a criminal, or complete a mission — in addition to any Experience points normally awarded by the Story Master.

  • Extra Cash: $10 x Financial
  • Detective Services (Recurring Income): $5 x Mental
  • Special Points: +3

 

PsychicPrerequisite: Minimum 20 Spiritual.

You may peek at any character sheet (player, NPC, monster, etc). Doing so requires a full turn, regardless of available actions per turn.

  • Extra Cash: $10 x Financial
  • Psychic Readings & Services (Recurring Income): $5 x Spiritual
  • If someone else is trying to read your character sheet through psychic/spiritual means, you may try to resist them (D20 + Resistance). But normally other characters can’t resist you reading their sheet.

 

PriestPrerequisite: Minimum 45 Spiritual.

You can summon into battle a powerful archangel. Summoning counts as your entire turn, even if you have extra actions available. The archangel leaves at end of turn. Your archangel does: #xD100 damage to target enemy’s Health, #xD20 damage to all other nearby enemies’ Health, heals your Health for #xD20, and heals all your allies’ Health for #xD8; # (number of dice rolled) = your current level. It can be summoned once per combat. If anyone tries to dodge its attack, your archangel has 10 Accuracy per your level.

  • Extra Cash: $10 x Financial
  • Donations (Recurring Income): $10 x Good Fame

 

Race Car DriverPrerequisite: None.

+10 to any skill check related to driving, fixing/maintaining cars, and knowledge/expertise about any vehicle on four wheels.

  • Extra Cash: $500 x Financial
  • Sponsorships (Recurring Income): $1 x total Fame (Good and Evil combined)
  • Initiative: +10 per level

 

Soldier of Fortune / HitmanPrerequisite: Minimum 20 Physical.

You may accept “contracts” to kill or capture different targets for various amounts of money from special NPCs in the story. The value of each new contract increases as you successfully complete previous contracts. Your first contract is worth $1,000 x your target’s level.

  • Critical Hit Range: +2
  • Critical Fail Range: -1
  • Special Points: +2

 

Space CadetPrerequisite: None.

Get one weapon and one armor each worth $100 or less for $0. (If either of these are damaged and need to be repaired or replaced, normal costs apply.) You also get free passage on all air and space flights and free lodging at most places.

  • Earn double cash from completing missions and special assignments.
  • Social: +1 per Good Fame
  • Sexual: +1 per Good Fame
  • Initiative: +2 per Evil Fame

 

Sponsored Super HeroPrerequisite: Minimum 10 Emotional and 10 Social.

You wear corporate logos, appear in commercials, and are paid to help promote products in other ways. Get paid $1 x Good Fame, every time you level up. Start with +500 Good Fame.

  • Max Powers: +1
  • Max Equipment: +1
  • Starting Level: +1
  • You must have more Good Fame than Evil Fame to receive income from your sponsors.

 

Thief / Money Forger / Pocket-PickerPrerequisite: Minimum 10 Physical and 10 Initiative.

You can steal D20 percent of another character’s (player or NPC) money. Choose to steal using any one of your skills. The defender character must do a skill check against that same skill. If you win the skill check, you steal D100 percent of his/her total available cash.

  • You can also counterfeit money for D8 x Financial twice per level.
  • +2 per level to every skill.

 

Teacher / ProfessorPrerequisite: Minimum 10 Mental.

Get +10 per level bonus to any knowledge/information/expertise check on any topic or subject. You have the ability to permanently increase another character’s Mental skill by +1 per your level, once per their level.

  • Extra Cash: $10 x Financial
  • Teacher’s Salary (Recurring Income): $5 x Mental
  • Mental: +5 per level
  • Social: +5 per level
  • Financial: +5 per level

 

Treasure HunterPrerequisite: None.

At any time, instead of earning Experience points, you may receive the equivalent number of points in cash. (Example: If you’d normally earn 100 Experience points for slaying a monster, you can instead receive $100 and no Experience points.) This is optional each time: you always choose whether you want Experience points or cash. However, you cannot convert cash into Experience points.

  • When receiving cash by normal means (looting, finding treasure, receiving rewards, etc), you always get paid double.
  • +5 per level to any two skills of your choice.
  • Max Inventory: +10 per level