You can be any class or profession you want. You may only choose one, unless otherwise specified.
Choosing a class is optional, but it may provide extra cash, recurring income, unique bonuses, and/or special rules for your character. You must select your race when creating your character. You cannot voluntarily change it later.
You can also create your own “custom” class/job/profession. You are automatically approved for:
- Extra Cash: $10 x Financial
- Recurring Income: $5 x one skill of your choice
If you want any other special rules, features, bonuses, or benefits, you’ll need special approval from your Story Master. You’ll also need to satisfy a minimum requirement/prerequisite.
And remember: Super Powers Unlimited can be played in any genre, time period, and location. So the “names” of the classes are just common examples. Feel free to rename it to something more appropriate, if necessary, for your specific game and story.
Alchemist / WizardPrerequisite: Minimum 20 Spiritual.
You may re-roll any dice roll, up to 3 times per level. You can also use two inventory items simultaneously (counts as one action).
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ArtistPrerequisite: Minimum 10 Emotional.
Get inspired and receive +100 to every skill for 3 turns, if you roll a “20″ for any skill check. Receive +10 to any skill check related to artistic knowledge/expertise or creative talent.
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Crime BossPrerequisite: Minimum 15 Mental, 10 Social, and 5 Financial.
50% of all Experience Points you acquire are converted into Evil Fame points. (In other words, if you earn 100 Experience Points, you keep only 50 Experience Points and gain 50 Evil Fame.) If you lead other villain/criminal/evil players and give them assignments and missions, you gain an experience bonus of 50% of all the Experience Points they earn from completing your assignments and missions. (This does not affect their Experience Points.)
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Entrepreneur / Business OwnerPrerequisite: Minimum 10 Financial.
Buy inventory items at 50% off. Receive discounts at other businesses and services.
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InvestorPrerequisite: Minimum 10 Financial.
You can borrow 5x the normal limit.
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Healer / DoctorPrerequisite: Minimum 10 Social.
Automatically double (no added point cost) the total Healing/Buff and Turn Duration on all your powers, equipment, and inventory items used for healing.
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Mechanic / Engineer / TechnicianPrerequisite: Minimum 10 Mental.
You can repair any equipment in just 1 turn, even during combat. Repair cost still applies. +20 to any skill check related to fixing, repairing, or using mechanical or electronic things.
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Monster HunterPrerequisite: Minimum 10 Sexual.
Earn $1,000 x the monster’s level every time you capture or slay a monster (vampire, werewolf, zombie, and any other non-human the Story Master counts as a “monster”).
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Police OfficerPrerequisite: Minimum 10 Physical.
Earn $100 x their level every time you capture or kill a criminal or evil villain. Receive discounts, special favors, and professional courtesy from most good NPCs.
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PoliticianPrerequisite: Minimum 20 Social.
Receive special VIP treatment wherever you go. Start with +10,000 Fame points (Good or Evil).
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Private Investigator / DetectivePrerequisite: Minimum 10 Mental.
Receive D6 x Mental in Experience points every time you solve a case, help arrest a criminal, or complete a mission — in addition to any Experience points normally awarded by the Story Master.
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PsychicPrerequisite: Minimum 20 Spiritual.
You may peek at any character sheet (player, NPC, monster, etc). Doing so requires a full turn, regardless of available actions per turn.
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PriestPrerequisite: Minimum 45 Spiritual.
You can summon into battle a powerful archangel. Summoning counts as your entire turn, even if you have extra actions available. The archangel leaves at end of turn. Your archangel does: #xD100 damage to target enemy’s Health, #xD20 damage to all other nearby enemies’ Health, heals your Health for #xD20, and heals all your allies’ Health for #xD8; # (number of dice rolled) = your current level. It can be summoned once per combat. If anyone tries to dodge its attack, your archangel has 10 Accuracy per your level.
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Race Car DriverPrerequisite: None.
+10 to any skill check related to driving, fixing/maintaining cars, and knowledge/expertise about any vehicle on four wheels.
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Soldier of Fortune / HitmanPrerequisite: Minimum 20 Physical.
You may accept “contracts” to kill or capture different targets for various amounts of money from special NPCs in the story. The value of each new contract increases as you successfully complete previous contracts. Your first contract is worth $1,000 x your target’s level.
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Space CadetPrerequisite: None.
Get one weapon and one armor each worth $100 or less for $0. (If either of these are damaged and need to be repaired or replaced, normal costs apply.) You also get free passage on all air and space flights and free lodging at most places.
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Sponsored Super HeroPrerequisite: Minimum 10 Emotional and 10 Social.
You wear corporate logos, appear in commercials, and are paid to help promote products in other ways. Get paid $1 x Good Fame, every time you level up. Start with +500 Good Fame.
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Thief / Money Forger / Pocket-PickerPrerequisite: Minimum 10 Physical and 10 Initiative.
You can steal D20 percent of another character’s (player or NPC) money. Choose to steal using any one of your skills. The defender character must do a skill check against that same skill. If you win the skill check, you steal D100 percent of his/her total available cash.
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Teacher / ProfessorPrerequisite: Minimum 10 Mental.
Get +10 per level bonus to any knowledge/information/expertise check on any topic or subject. You have the ability to permanently increase another character’s Mental skill by +1 per your level, once per their level.
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Treasure HunterPrerequisite: None.
At any time, instead of earning Experience points, you may receive the equivalent number of points in cash. (Example: If you’d normally earn 100 Experience points for slaying a monster, you can instead receive $100 and no Experience points.) This is optional each time: you always choose whether you want Experience points or cash. However, you cannot convert cash into Experience points.
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Alchemist / Wizard
Artist
Crime Boss
Entrepreneur / Business Owner
Investor
Healer / Doctor
Mechanic / Engineer / Technician
Monster Hunter
Police Officer
Politician
Private Investigator / Detective
Psychic
Priest
Race Car Driver
Soldier of Fortune / Hitman
Space Cadet
Sponsored Super Hero
Thief / Money Forger / Pocket-Picker
Teacher / Professor
Treasure Hunter