You can be any race/species you want. You may only choose one, unless otherwise specified.
Choosing a race is optional, but it provides unique bonuses and special rules for your character. You must select your race when creating your character. You cannot voluntarily change it later.
And since Super Powers Unlimited can be played in any genre, time period, and location, the “names” of the races are just common examples. Feel free to rename it to something more appropriate, if necessary, for your specific game. It’s your character, your story.
Amazon
Once per level, you have 100% chance to win a resistance check and a dodge check. You may claim your guaranteed success before or after you roll. Bonuses:
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Angel / Demon
You may escape combat at any time. 100% chance of success. You cannot be unwillingly discovered or forced back into combat for at least 1 turn per level. Bonuses:
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Android / Robot
Automatically succeed in any skill check involving computers, machines, and other advanced technology. Limit once per day. Bonuses:
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Changeling / Shape-Shifter
You automatically have the following “shape-shifting” super power for free. It does not count towards your Max Powers limit. You may add/increase points in this super power, but anything in addition to what’s provided here draws from your Power total. Shape-Shifting (Inherent Super Power):
Bonuses:
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Demigod
You do not earn Experience Points normally. Your Total Exp is always equal to your combined Good Fame and Evil Fame. Bonuses:
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Dragonkin
If you have a flying power/equipment, it does not cost you an action to fly. Earn +10% Experience points per other dragon, dinosaur, and other reptilian/lizard-type race (as defined by Story Master) in your party. Bonuses:
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Dwarf
Repair all your equipment for free. Buy all your equipment for 50% of its normal price. Bonuses:
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Elf
Re-roll any dice roll (including damaging/healing) once per day. Pick the better roll. Bonuses:
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Fairy / Pixie
At any time, you can force another player or character to re-roll. The result of the second roll is always used, regardless if it’s better or worse than the original roll. Limit three times per character per combat. Bonuses:
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Genie
You come with a magic lamp or similar device (Item Durability = 100 x your current level). Anyone who holds your lamp can make up to three wishes per level. You must grant those wishes — according to your interpretation of the request and how to best fulfill it. Story Master can modify or veto any action/wish manifestation, but beyond that you have Story Master-like powers to grant the wishes of others. No wishing for more wishes. If your magic lamp is destroyed, you lose the ability to grant wishes. Bonuses:
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Giant
Your total Weight on all your powers and equipment is automatically doubled (no added point cost). You also automatically have the following “super strength” super power for free. It does not count towards your Max Powers limit. You may add/increase points in this super power, but anything in addition to what’s provided here draws from your Power total. Super Strength (Inherent Super Power):
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Golem
Ignore 100% of damage, once per combat. Bonuses:
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Human
Select any Special that costs 5 points or less and get it for free. Bonuses:
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Mermaid
You gain 1 Health per second (5 per turn) while swimming in or covered by water. You may also telepathically communicate with all fish and water-based creatures. With your Story Master’s permission, you may also transform to have legs to be able to walk on dry land. Bonuses:
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Ogre
Create one weapon worth $100 or less and get it for $0. (If it is damaged and needs to be repaired or replaced, normal costs apply.) Bonuses:
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Ranger
Every time you enter combat and roll for Initiative, roll twice and pick the better score. Your total Distance and Radius on all your powers and equipment is automatically doubled (no added point cost). Bonuses:
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Superluminal
Get the first (single) action in combat, regardless of turn order. Your total Speed on all your powers and equipment is automatically doubled (no added point cost). Bonuses:
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Vampire
You can turn another character into a vampire by biting them. Defending character can try to resist the transformation (Resistance + D20), but you may roll twice and pick the better score. Attempting to turn someone into a vampire costs you an entire turn. If successful, character transforms into a vampire after three turns (and gains all vampire rules/bonuses). You lose 1 Health per second (5 Health per turn) while exposed to sunlight. However, you gain 5 Health per second (25 Health per turn) while drinking blood. Bonuses:
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Werewolf
You can turn another character into a werewolf by biting them. Defending character can try to resist the transformation (Resistance + D20), but you may roll twice and pick the better score. Attempting to turn someone into a werewolf costs you an entire turn. If successful, character transforms into a werewolf after three turns (and gains all werewolf rules/bonuses). Receive 4x damage from any attack that includes silver. Bonuses (permanent):
Bonuses (during a full moon):
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Zombie
You can turn another character into a zombie by biting them. Defending character can try to resist the transformation (Resistance + D20), but you may roll twice and pick the better score. Attempting to turn someone into a zombie costs you an entire turn. If successful, character transforms into a zombie after three turns (and gains all zombies rules/bonuses). Every time you successfully turn someone into a zombie (including NPCs), gain +10 Experience points per level. Bonuses:
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Amazon
Angel / Demon
Android / Robot
Changeling / Shape-Shifter
Demigod
Dragonkin
Dwarf
Elf
Fairy / Pixie
Genie
Giant
Golem
Human
Mermaid
Ogre
Ranger
Superluminal
Vampire
Werewolf
Zombie